﻿using UnityEngine;
using System.Collections;


namespace Inlycat.AI.BehaviorTree
{
    public class BNodeDecoratorNothing : BNodeDecorator
    {
        //		public override void DrawGUI(int x , int y)
        //		{
        //			GUI.Label(new Rect(x,y,100,30) ,"test BNodeDecoratorNothing");
        //		}
    }


}

